Learning Games Hub

Interactive games and learning labs for practicing historical inquiry, media ecology, source evaluation, and pedagogical friction in the age of generative AI.

Playable public scholarship

Games for practicing judgment.

Each game turns a concept into a decision space: players do not simply receive the framework, they try it, calibrate it, and notice what changes.

2026 Historical inquiry Rhetorical friction / AI

The Devil's Advocate

An AI argues fluent, one-sided historical theses; players rebut with sourcing, context, corroboration, and counter-evidence — and learn when to push back and when to concede a fair point.

Play The Devil's Advocate Pairs with the "devil's-advocate bot" move and the rhetorical-friction dimension of the deck.
2026 Pedagogical friction Teacher PD / C.O.R.E. & H.E.A.R.T.

Common Ground: The Polarized Classroom

Step into the teacher's chair: navigate charged classroom moments with C.O.R.E. and H.E.A.R.T., balancing civil discourse, academic rigor, and student trust.

Play Common Ground Best for teacher PD and the "balanced history in a polarized world" session.
2026 Historical inquiry Social studies / AI

Keepers of Inquiry

Players respond to a polished AI-generated historical claim by choosing inquiry moves that protect sourcing, context, corroboration, agency, and access.

Play Keepers of Inquiry Best paired with the NCSS historical inquiry deck and algorithm-audit activity.
2026 Source literacy Historical thinking

Keeper of the Source

A historical inquiry simulator focused on source judgment, evidence, and the interpretive moves that make historical claims defensible.

Play Keeper of the Source Use when the learning goal is sourcing, verification, and careful evidence work.
2026 Friction Instructional design

Friction Lab

A calibration challenge for distinguishing productive friction, exclusionary friction, and context-dependent difficulty in learning design.

Play Friction Lab Best for workshops on pedagogical friction, AI policy, and instructional design.
2026 Media ecology Ong / orality

Keeper of the Word

A playable media-ecology journey through the shifting sensorium, helping players feel how communication technologies reorganize thought and culture.

Play Keeper of the Word Use with media ecology, Ong, secondary orality, and tertiary algorithmicity conversations.

Connected hubs

Part of the larger public ecosystem.

The games are companions to presentations, writing, and research-facing resources. They are public-facing learning spaces, not participant-data systems.