Ten classroom design moves. Sort each one onto the map: does it build productive challenge, bypass it, wall students out, or sit beneath the map as a system condition? Every answer explains itself.
Play untimed first. The sixty-second round is a replay: the clock counts only sorting time, not onboarding or reading the feedback.
illustrative only · this is a sorting exercise against the framework's stated criteria, not a validated assessment of you or your teaching.
Choose one move from this round. What thinking must remain with the learner, what barrier should be removed, and what system condition would make that design possible?