A pedagogical-friction game · Instructional design
Load-Bearing
Two bridges can look identical. Only the load test tells you which one was built.
The site engineer
“You have six lessons and twelve hours to get a class across the gorge of an argument: Was Reconstruction a success, a failure, or both — for whom? Every choice you make either adds structure under the deck or shine on top of it. From the road, nobody can tell the difference. The load can.”
Pick 1 of 3 cards per lesson slot — watch the bridge take shape.
Hold the X-ray (or press X) any time to see what's really under the deck.
Mind the budget. Deep work costs time. Shortcuts are free. That's why they tempt.
Then the load test: Recall, Application, Transfer — each heavier than the last.
Built on Micah Miner's pedagogical-friction framework (noetic friction; desirable difficulties; the artifact of learning vs. the learning). ← Games Hub
Lesson 1 of 6Time budget: 12 hrs
Structure (members)0
Surface polish0
MayaJordanSam
ARTIFACT VIEW
Choose the work for this lesson — press 1–3 or click.
Hold the X-ray X — did that choice change what's under the deck?
Mid-unit walkthrough
The principal stops by
Principal, from the doorway
Assessment day
The load test
Three tasks cross the bridge, each heavier than the last.
LOAD TEST
1 · Recall2 · Application3 · Transfer
Your call before it rolls — press 1 or 2:
Debrief
What everyone saw (artifact view)What was there (X-ray view)
Structural integrity0
Surface polish0
Loads held0 / 3
Productive challenge0%
Who got across
*Note: All scores, stats, and achievements are illustrative models of the pedagogical friction framework, not validated learning assessment instruments.