two axes, not one dial. · transcript
The 30-second animation above says the following, in order. If motion is reduced on your device, the animation waits for you to press play.
- Every assignment lives somewhere on this map.
- Across: how much the student has to think, argue, and stand behind. Productive challenge: the friction that makes learning durable.
- Up: how much gets in the way of showing it. Exclusionary barrier: language, time, transcription, anxiety, access.
- Four corners. One of them teaches. A wall is a different kind of obstacle, not a higher dose of a workout. When both axes are high (grind), ask which axis wins.
- When AI replaces the learner's work, the thinking moves elsewhere. The output can stay polished while the learner bypasses the work.
- Underneath it all: infrastructure. Policy, grading, and protected time decide whether a good design survives.
- Sort ten moves yourself. Untimed first; the sixty-second round is the replay. Friction Lab: minerclass.github.io/friction-game
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